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They’re lightweight and can take a lot of damage, but you can’t anchor other modules to them so they don’t replace girders. Think of them as ablative shielding for re-entry, serving double duty as laser fire absorbers. So I added space wings! Of course, space wings make no sense and decorative modules would starkly oppose the CF design, so… they’re shields. Then I remembered that I’m still building Captain Forever, in so much as I’m rebuilding it anyway. "While working on something totally unrelated I saw how much wing shapes opened up spaceship design, and I thought damn, I wish I’d known that when I built Captain Forever.
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In that spirit, here's some info on the new wing modules from his blog: That's a lot of glorious glory, but Farb deserves to be indulged.
#CAPTIN FOREVER FULL#
Solo dev 'Farbs' has shifted everything over to a new renderer, allowing for "glorious full screen, high framerate, GPU accelerated glory". Everything you can get your hands on is important, though the only thing that truly matters is your cockpit module - lose that, and you have to start over. Then you fly off into the galaxy, encountering increasingly deadlier ships as you work your way up through tiers of weapons, hulls and boosters. In Captain Forever, you start out with a handful of parts and a couple of minutes to throw a basic ship design together. I expect Captain Forever is about to get about 150% more sinister. You might also have seen her words in creepy paper assemblages such as Hammers on Bone or A Song For Quiet. It's a revamped version of the original game, its sequel (not Captain Forever: Remix) and its clone-creating spin off, with some fancy new wing modules and the minimalist story fleshed out and re-rewritten by Cassandra Khaw.Ĭassandra Khaw's written for Sunless Skies, Failbetter's sequel to Sunless Sea. Trying to destroy ships while also minimising damage to them was a blast, and improvising new designs from the resulting debris blended creativity with resourcefulness in a way that was deeply satisfying.Īll of that made the upcoming launch of Captain Forever Trilogy excellent news to wake up to on a bleary Friday. Years back, it was my go to game in a school that had locked down access to most school-distraction providing websites - but I'd probably have played it for months on end even if the rest of the internet was open to me. The original Captain Forever, a browser-based game about blowing up hostile spaceships and nicking their parts to build your own, is a little bit special to me.
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